How WebGPU brings native-class compute to the browser
For most of the web's history the GPU in every laptop was off-limits to web apps except through WebGL — an API for drawing triangles, not crunching tensors.
WebGPU changes the contract. It exposes compute shaders, storage buffers and explicit pipelines through an API that maps closely to Vulkan, Metal and D3D12.
The consequence: workloads that used to demand a native app — from image processing to LLM inference — now run inside a browser tab at a fraction of the old penalty.
Quantization closes most of the rest. A 3-billion-parameter model in q4f16 fits comfortably in consumer VRAM budgets, and…